![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpVu7pmjpZi3FBvPIZ96Dqb8YG80e_nwNRDZn2UfkR3q8ZoO2FgZ7unm14JpWgX9dqB2dx-qsLSGWxiCC7QauZeqMWn1tWVyRzOWpHJFZZPJiTWvuuOA2eMLcwU9O3iFhzPRx8MJfYb0E/s400/layt_seybah.jpg)
i tried to experiment some mental ray shaders.. and it does look good.. well.. for me.. ^^ hehe..
i really cant experiment that well coz of my freaking cpu.. i did this sa office, sa ojt.. un modeling sa house.. sorry if di pa xa ganun karealistic..
sir angelo taught me to use dgs_material, mi_car_paint and mi_metallic_paint.. nakakatuwa un result.. ^^
shaders used:
dgs_material
mi_car_paint
mi_metallic_paint
mib_ambient_occ
blinn
phong
phong_e
lights used:
1 directional light
di nako naglagay ng bounce light pero tingin ko kaylangan kahit mahina.. nagpapraktis parin ako sa lights.. di ko alam if nagiimprove pero sige lang sa gawa.. ^^
di ako fan ng global illumination.. :p