Friday, August 20, 2010
Thesis update - august 21 2010 - WIP
gawa ko na din un model ng harap ng house... ang hirap lalo na pag indi malupit sa modeling.. >.<>.< class="uiStreamMessage" ft="{">direct lighting: (not a fan of global illumination)
...1 key light
ambient occlusion
surface shader for the sky
Saturday, August 14, 2010
My Lightsaber.. ^^
i tried to experiment some mental ray shaders.. and it does look good.. well.. for me.. ^^ hehe..
i really cant experiment that well coz of my freaking cpu.. i did this sa office, sa ojt.. un modeling sa house.. sorry if di pa xa ganun karealistic..
sir angelo taught me to use dgs_material, mi_car_paint and mi_metallic_paint.. nakakatuwa un result.. ^^
shaders used:
dgs_material
mi_car_paint
mi_metallic_paint
mib_ambient_occ
blinn
phong
phong_e
lights used:
1 directional light
di nako naglagay ng bounce light pero tingin ko kaylangan kahit mahina.. nagpapraktis parin ako sa lights.. di ko alam if nagiimprove pero sige lang sa gawa.. ^^
di ako fan ng global illumination.. :p
Wednesday, August 11, 2010
thesis update - august 12 2010 - WIP
last revision muna to... nilagyan ko lang ng frames and mirror... hmm...
i've added some textures kasi kaylangan na... hehehe... and at first it really does look like a mine tunnel.. kaya nilagyan ko na ng gamit... may fog siya nung una pero i decided to remove it nalang.. i'll play with it next time... di ko pa gamay eh... ayun... sa wakas may nagawa sa pagovernight sa ojt. ^^
Monday, August 9, 2010
Friday, August 6, 2010
Monday, August 2, 2010
thesis - august 02 2010 - WIP
bumalik lang ako uli ng holycow para iupload to kasi galing kami audition... ang galing natanggap.. ^^ wahahhha XD goodluck naman sa elimination round... >.< next update nalang....
natapos din... ang isa sa mga part... hmm... di parin ok at di parin ako satisfied... dami pa din dapat iayus... dami ko pa lalamuning bigas... haizt... pero ito muna.. ^^
Subscribe to:
Posts (Atom)