Thursday, April 28, 2011

TREE HOUSE FINAL UPDATE - April 29 2011 - 11:00am


TREE HOUSE FINAL UPDATE - April 29 2011

i've added some hanging lamps and wind chimes.. nilagyan ko nadin ng picture un frames.. mga older works ko un nasa painting.. :p okay na to for me.. i mean wala na ko maisip pa na ilagay na gamit eh.,.

ayun... mabigat parin ang rendering... 1hour mahigit..
...tatlong layer... fog pass, main layer (all the lights shebang) at un tree pass sa labas (mabigat ang maya paint)

1920x1280 custom settings bet preview and production.. walang global illumination na involve.. baka malusaw na pc ko pag ginawa ko pa un.. ayun..

sana magustuhan nyo and ok lang po magcritic.. :)

ayan natapos din ang almost 2months kong project.. wahahaha sideline naman na charcoal painting.. :)

i'll be doing some concepts for my next lighting project.. and i do hope i can surpass this one.. :) till next 3D work mga dude.:)

Saturday, April 9, 2011

TREE HOUSE - night version trip mode :p




night version of my "tree house" just wanted to try if it'll look good in night mode... something's wrong... :p or maybe i should sleep na... oh well... just tried it lang naman.. have a blessed sunday everyone.. :)))

"Tree house" - WIP april 10 2011





almost finished na.. pwera nalang sa texture ng books sa cabinet na di nyo rin naman mapapansin kung di ko sabihin hehehe.. :p

taeng rendering... 1hour and and a half mahigit ang single frame.. tatlong pelikula na nadownload ko di pa din tapos... >.< 1280 by 1024, custom settings bet preview and production)..

im back to my pentium D.. amp.. i really need to upgrade na... >.<

comments and critiques ay malugod kong tinatanggap.. :)))

maya 2009 and after effects cs3
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Sunday, February 13, 2011

Flight of the bumblebee basement progress..



its been 6months since the last time i posted some progress in our thesis...

final basement model with lights.... additional spotlight for some scene..


Saturday, October 9, 2010

Lighting and rendering 101.. crash course

i'm glad na nagpunta ako ng holycow! ngaun para tumulong sa rendering ng scenes para sa project... kasi crash course ako sa lighting at rendering... im having problems kasi when it comes to rendering in layers... di ko kasi ma try sa bahay kasi wala naman akong matinong pc na pangrender... pang movie lang siya at pang counter strike.... poor me... >.<

ayun... pinagawa sakin un isang scene... and on the spot ko natutunan ang creating and rendering in layers, light linking, at pag edit ng lights.. hehe..

astig lang... ^^

iba talaga si idol sir noy... isa kang dakilang alamat.... saludo... ^^

sana magka pc na ko... >.< coz i really want to enhance my maya skills particularly in lighting and dynamics.... at xempre basic modeling... amp... hehe

Friday, August 20, 2010

Thesis update - august 21 2010 - WIP



gawa ko na din un model ng harap ng house... ang hirap lalo na pag indi malupit sa modeling.. >.<>.< class="uiStreamMessage" ft="{">direct lighting: (not a fan of global illumination)
...1 key light
ambient occlusion
surface shader for the sky

Saturday, August 14, 2010

My Lightsaber.. ^^


i tried to experiment some mental ray shaders.. and it does look good.. well.. for me.. ^^ hehe..
i really cant experiment that well coz of my freaking cpu.. i did this sa office, sa ojt.. un modeling sa house.. sorry if di pa xa ganun karealistic..

sir angelo taught me to use dgs_material, mi_car_paint and mi_metallic_paint.. nakakatuwa un result.. ^^

shaders used:

dgs_material
mi_car_paint
mi_metallic_paint
mib_ambient_occ
blinn
phong
phong_e

lights used:
1 directional light

di nako naglagay ng bounce light pero tingin ko kaylangan kahit mahina.. nagpapraktis parin ako sa lights.. di ko alam if nagiimprove pero sige lang sa gawa.. ^^

di ako fan ng global illumination.. :p